Babylon’s Fall, the upcoming online fantasy RPG from Platinum Games and Square Enix, features a range of gear and emotes “borrowed” from Final Fantasy 14.
During a recent closed beta of Babylon’s Fall, a number of players noticed that the game’s armor sported similar looks to the Final Fantasy MMO. Following speculation, producer Yosuke Saito confirmed the connection in an update article, confirming that not only did Babylon’s Fall borrow a number of assets from FF14, but it also followed an offer from the director. from Final Fantasy 14, Naoki Yoshida.
“To get right to the point: yes, Babylon’s Fall contains equipment and emoticon data borrowed from Final Fantasy 14,” Saito confirms in the post. “When I gave my Babylon’s Fall presentation at a corporate meeting, Final Fantasy 14 producer and director Naoki Yoshida was also present and offered to help, to which I replied, ‘Yes , please! “That’s how the plan came to fruition. We then carefully implemented the data while coordinating closely with the team at Final Fantasy XIV.”
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Saito says that by borrowing data from FF14, the team were able to add a much wider range of gear and emotes to Babylon’s Fall than originally intended. That being said, the producer was also keen to point out that the majority of the gear that players will be able to get in the game is unique to Babylon’s Fall itself.
“The data borrowed from Final Fantasy 14 was used for gear from the intro to the game’s mid-level lineup, which is why it was so prevalent in the closed beta test,” Saito concluded before moving on. apologize for any concerns the players may have felt. following their recent hands-on gaming experience.
Elsewhere in the post, Yoshida provided her advice on the Babylon’s Fall asset loan to FF14. After stating that he was “a little jealous” of not creating an action-based hardcore hack and slash game on his own, the FF14 director noted that “prepare all the gear variations necessary for the gameplay [would be] really difficult. “
“So I said, ‘Let’s use the assets of FFXIV as well. We have so many, it would be a shame to limit them to FFX14 only, “and that’s how it all started,” Yoshida explains in the post. The director then confirmed that the use of any FF14 asset in Babylon’s Fall would be “fully overseen” by the team at Final Fantasy 14 while admitting that at the time he didn’t think it would become such a hot topic. .
For more on Babylon’s Fall, be sure to check out our in-game preview where we discuss some of the factors that contributed to its rough start. Alternatively, you can watch the interview below to learn more about the game from its development team.
Jared Moore is a freelance writer for IGN. You can follow it on Twitter.